var armorSetDungeon1 = new armorSetObject("dungeon1");

armorSetDungeon1.slotsArray = new Array();
t = 0;
armorSetDungeon1.slotsArray[t] = "head"; t++;
armorSetDungeon1.slotsArray[t] = "shoulder"; t++;
armorSetDungeon1.slotsArray[t] = "chest"; t++;
armorSetDungeon1.slotsArray[t] = "wrist"; t++;
armorSetDungeon1.slotsArray[t] = "hands"; t++;
armorSetDungeon1.slotsArray[t] = "waist"; t++;
armorSetDungeon1.slotsArray[t] = "legs"; t++;
armorSetDungeon1.slotsArray[t] = "feet"; t++;

armorSetDungeon1.slotsNumber = armorSetDungeon1.slotsArray.length;

//DONT LOCALIZE ABOVE THIS COMMENT LINE
//LOCALIZE EVERYTHING BELOW THIS COMMENT LINE

armorSetDungeon1.setNamesArray = new Array();
t = 0;
armorSetDungeon1.setNamesArray[t] = "野性之心"; t++;
armorSetDungeon1.setNamesArray[t] = "野兽追猎者"; t++;
armorSetDungeon1.setNamesArray[t] = "博学者的徽记"; t++;
armorSetDungeon1.setNamesArray[t] = "光铸护甲"; t++;
armorSetDungeon1.setNamesArray[t] = "虔诚"; t++;
armorSetDungeon1.setNamesArray[t] = "迅影"; t++;
armorSetDungeon1.setNamesArray[t] = "元素"; t++;
armorSetDungeon1.setNamesArray[t] = "鬼雾"; t++;
armorSetDungeon1.setNamesArray[t] = "勇气"; t++;

armorSetDungeon1.statsArray = new Array();
t = 0;

//druid begin
var wildheart = '<span class = "myYellow">\
野性之心 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;野性之心腰带<br>\
&nbsp;&nbsp;野性之心长靴<br>\
&nbsp;&nbsp;野性之心护腕<br>\
&nbsp;&nbsp;野性之心兜帽<br>\
&nbsp;&nbsp;野性之心手套<br>\
&nbsp;&nbsp;野性之心褶裙<br>\
&nbsp;&nbsp;野性之心肩甲<br>\
&nbsp;&nbsp;野性之心外衣<br>\
</span><span class = "myGreen">\
(2) 套装：+200点护甲。<br>\
(4) 套装：攻击强度提高26点。<br>\
(4) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多15点。<br>\
(6) 套装：在战斗中被击中之后有一定几率回复300点法力值或10点怒气值，或40点能量值。<br>\
(8) 套装：+8 所有抗性。\
</span>';


armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td>\
<span class = "myTable"><span class = "myBlue">野性之心兜帽</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">皮甲</span><br>\
141点护甲<br>\
+6 力量<br>\
+10 耐力<br>\
+20 智力<br>\
+20 精神<br>\
耐久度 60/60\
<br>需要等级 57\
<br>\
<p>'+ wildheart +'<br>\
<br><span class=\"myWhite\">掉落：通灵学院<br>BOSS：黑暗院长加丁</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野性之心外衣</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">皮甲</span><br>\
176点护甲<br>\
+13 耐力<br>\
+20 智力<br>\
+20 精神<br>\
耐久度 100/100\
<br>需要等级 58\
<br>\
<p>'+ wildheart +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔<br>BOSS：达基萨斯将军</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野性之心手套</span><br>\
装备后绑定<br>\
手部<span class=\"myRight\">皮甲</span><br>\
105点护甲<br>\
+9 智力<br>\
+21 精神<br>\
耐久度 35/35\
<br>需要等级 54\
<br>\
<p>'+ wildheart +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆<br>BOSS：不可宽恕者</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野性之心肩甲</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">皮甲</span><br>\
127点护甲<br>\
+9 耐力<br>\
+18 智力<br>\
+8 精神<br>\
耐久度 60/60\
<br>需要等级 55\
<br>\
<p>'+ wildheart +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔<br>BOSS：奴役者基兹鲁尔</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野性之心褶裙</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">皮甲</span><br>\
150点护甲<br>\
+13 力量<br>\
+12 敏捷<br>\
+14 耐力<br>\
+14 智力<br>\
+14 精神<br>\
耐久度 75/75\
<br>需要等级 56\
<br>\
<p>'+ wildheart +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆<br>BOSS：瑞文戴尔男爵</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野性之心长靴</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">皮甲</span><br>\
115点护甲<br>\
+10 耐力<br>\
+9 智力<br>\
+17 精神<br>\
耐久度 50/50\
<br>需要等级 54\
<br>\
<p>'+ wildheart +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔<br>BOSS：烟网蛛后</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野性之心护腕</span><br>\
装备后绑定<br>\
手腕<span class=\"myRight\">皮甲</span><br>\
71点护甲<br>\
+7 力量<br>\
+15 智力<br>\
耐久度 35/35\
<br>需要等级 52\
<br>\
<p>'+ wildheart +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野性之心腰带</span><br>\
装备后绑定<br>\
腰部<span class=\"myRight\">皮甲</span><br>\
93点护甲<br>\
+9 耐力<br>\
+17 智力<br>\
+10 精神<br>\
耐久度 35/35\
<br>需要等级 53\
<br>\
<p>'+ wildheart +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔</span>\
</span></td></tr></table>';

//druid end

//hunter begin

var beaststalker = '<span class = "myYellow">\
野兽追猎者 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;野兽追猎者腰带<br>\
&nbsp;&nbsp;野兽追猎者护腕<br>\
&nbsp;&nbsp;野兽追猎者长靴<br>\
&nbsp;&nbsp;野兽追猎者之帽<br>\
&nbsp;&nbsp;野兽追猎者手套<br>\
&nbsp;&nbsp;野兽追猎者衬肩<br>\
&nbsp;&nbsp;野兽追猎者短裤<br>\
&nbsp;&nbsp;野兽追猎者外套<br>\
</span><span class = "myGreen">\
(2) 套装：+200点护甲。<br>\
(4) 套装：攻击强度提高40点。<br>\
(6) 套装：你的普通远程攻击有4%的机会为你恢复200点法力值。<br>\
(8) 套装：+8 所有抗性。\
</span>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野兽追猎者之帽</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">锁甲</span><br>\
297点护甲<br>\
+14 敏捷<br>\
+20 耐力<br>\
+10 智力<br>\
+6 精神<br>\
耐久度 70/70\
<br>需要等级 57<br>\
<span class = "myGreen">\
装备：攻击强度提高26点。\
</span>\
<p>'+ beaststalker +'<br>\
<br><span class=\"myWhite\">掉落：通灵学院<br>BOSS：黑暗院长加丁</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野兽追猎者外套</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">锁甲</span><br>\
370点护甲<br>\
+5 力量<br>\
+14 敏捷<br>\
+16 耐力<br>\
+13 智力<br>\
+6 精神<br>\
耐久度 120/120\
<br>需要等级 58<br>\
<span class = "myGreen">\
装备：攻击强度提高28点。\
</span>\
<p>'+ beaststalker +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔<br>BOSS：达基萨斯将军</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野兽追猎者手套</span><br>\
装备后绑定<br>\
手部<span class=\"myRight\">锁甲</span><br>\
218点护甲<br>\
+10 敏捷<br>\
+9 耐力<br>\
+9 智力<br>\
+10 精神<br>\
耐久度 40/40\
<br>需要等级 54<br>\
<span class = "myGreen">\
装备：攻击强度提高18点。\
</span>\
<p>'+ beaststalker +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔<br>BOSS：指挥官沃恩</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野兽追猎者衬肩</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">锁甲</span><br>\
266点护甲<br>\
+8 敏捷<br>\
+17 耐力<br>\
+7 智力<br>\
+4 精神<br>\
耐久度 70/70\
<br>需要等级 55<br>\
<span class = "myGreen">\
装备：攻击强度提高14点。\
</span>\
<p>'+ beaststalker +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔<br>BOSS：维姆萨拉克</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野兽追猎者短裤</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">锁甲</span><br>\
315点护甲<br>\
+6 力量<br>\
+18 敏捷<br>\
+6 耐力<br>\
+12 精神<br>\
耐久度 90/90\
<br>需要等级 56<br>\
<span class = "myGreen">\
装备：攻击强度提高34点。\
</span>\
<p>'+ beaststalker +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆<br>BOSS：瑞文戴尔男爵</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野兽追猎者长靴</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">锁甲</span><br>\
240点护甲<br>\
+14 敏捷<br>\
+9 耐力<br>\
耐久度 60/60\
<br>需要等级 54<br>\
<span class = "myGreen">\
装备：攻击强度提高28点。\
</span>\
<p>'+ beaststalker +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆<br>BOSS：奈鲁布恩坎</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野兽追猎者护腕</span><br>\
装备后绑定<br>\
手腕<span class=\"myRight\">锁甲</span><br>\
148点护甲<br>\
+10 敏捷<br>\
+7 耐力<br>\
耐久度 40/40\
<br>需要等级 52<br>\
<span class = "myGreen">\
装备：攻击强度提高20点。\
</span>\
<p>'+ beaststalker +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野兽追猎者腰带</span><br>\
装备后绑定<br>\
腰部<span class=\"myRight\">锁甲</span><br>\
193点护甲<br>\
+9 力量<br>\
+7 敏捷<br>\
+6 耐力<br>\
+9 智力<br>\
+11 精神<br>\
耐久度 40/40\
<br>需要等级 53<br>\
<span class = "myGreen">\
装备：攻击强度提高12点。\
</span>\
<p>'+ beaststalker +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔</span>\
</span></td></tr></table>';

//hunter end

//mage begin

var magister = '<span class = "myYellow">\
博学者的徽记 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;博学者腰带<br>\
&nbsp;&nbsp;博学者腕轮<br>\
&nbsp;&nbsp;博学者长靴<br>\
&nbsp;&nbsp;博学者头冠<br>\
&nbsp;&nbsp;博学者手套<br>\
&nbsp;&nbsp;博学者护腿<br>\
&nbsp;&nbsp;博学者衬肩<br>\
&nbsp;&nbsp;博学者长袍<br>\
</span><span class = "myGreen">\
(2) 套装：+200点护甲<br>\
(4) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。<br>\
(6) 套装：被击中之后有一定几率令攻击者冻结在原地，持续3秒。<br>\
(8) 套装：+8 所有抗性。\
</span>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
博学者头冠</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">布甲</span><br>\
71点护甲<br>\
+11 耐力<br>\
+30 智力<br>\
+5 精神<br>\
耐久度 50/50\
<br>需要等级 57\
<br>\
<p>'+ magister +'<br>\
<br><span class=\"myWhite\">掉落：通灵学院<br>BOSS：黑暗院长加丁</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
博学者长袍</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">布甲</span><br>\
89点护甲<br>\
+9 耐力<br>\
+31 智力<br>\
+8 精神<br>\
耐久度 80/80\
<br>需要等级 58\
<br>\
<p>'+ magister +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔<br>BOSS：达基萨斯将军</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
博学者手套</span><br>\
装备后绑定<br>\
手部<span class=\"myRight\">布甲</span><br>\
52点护甲<br>\
+9 耐力<br>\
+14 智力<br>\
+14 精神<br>\
耐久度 30/30\
<br>需要等级 54\
<br>\
<p>'+ magister +'<br>\
<br><span class=\"myWhite\">掉落：通灵学院<br>BOSS：瑟尔林·卡斯迪诺夫教授</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
博学者衬肩</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">布甲</span><br>\
64点护甲<br>\
+6 耐力<br>\
+22 智力<br>\
+6 精神<br>\
耐久度 50/50\
<br>需要等级 55\
<br>\
<p>'+ magister +'<br>\
<br><span class=\"myWhite\">掉落：通灵学院<br>BOSS：莱斯·霜语</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
博学者护腿</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">布甲</span><br>\
76点护甲<br>\
+12 耐力<br>\
+20 智力<br>\
+21 精神<br>\
耐久度 65/65\
<br>需要等级 56\
<br>\
<p>'+ magister +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆<br>BOSS：瑞文戴尔男爵</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
博学者长靴</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">布甲</span><br>\
58点护甲<br>\
+9 耐力<br>\
+14 智力<br>\
+14 精神<br>\
耐久度 40/40\
<br>需要等级 54\
<br>\
<p>'+ magister +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆<br>BOSS：弗雷斯特恩</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
博学者腕轮</span><br>\
装备后绑定<br>\
手腕<span class=\"myRight\">布甲</span><br>\
35点护甲<br>\
+4 耐力<br>\
+15 智力<br>\
+5 精神<br>\
耐久度 30/30\
<br>需要等级 52\
<br>\
<p>'+ magister +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
博学者腰带</span><br>\
装备后绑定<br>\
腰部<span class=\"myRight\">布甲</span><br>\
46点护甲<br>\
+6 耐力<br>\
+21 智力<br>\
+6 精神<br>\
耐久度 30/30\
<br>需要等级 53\
<br>\
<p>'+ magister +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔</span>\
</span></td></tr></table>';

//mage end

//paladin begin

var lightforge = '<span class = "myYellow">\
光铸护甲 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;光铸腰带<br>\
&nbsp;&nbsp;光铸战靴<br>\
&nbsp;&nbsp;光铸护腕<br>\
&nbsp;&nbsp;光铸胸甲<br>\
&nbsp;&nbsp;光铸护手<br>\
&nbsp;&nbsp;光铸头盔<br>\
&nbsp;&nbsp;光铸腿铠<br>\
&nbsp;&nbsp;光铸肩铠<br>\
</span><span class = "myGreen">\
(2) 套装：+200点护甲。<br>\
(4) 套装：攻击强度提高40点。<br>\
(6) 套装：近战攻击命中之后有一定几率使你的伤害和治疗效果提高最多95点，持续10秒。<br>\
(8) 套装：+8 所有抗性。\
</span>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
光铸头盔</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">板甲</span><br>\
526点护甲<br>\
+13 力量<br>\
+6 敏捷<br>\
+20 耐力<br>\
+14 智力<br>\
+10 精神<br>\
耐久度 80/80\
<br>需要等级 57\
<br>\
<p>'+ lightforge +'<br>\
<br><span class=\"myWhite\">掉落：通灵学院<br>BOSS：黑暗院长加丁</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
光铸胸甲</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">板甲</span><br>\
657点护甲<br>\
+13 力量<br>\
+21 耐力<br>\
+16 智力<br>\
+8 精神<br>\
耐久度 135/135\
<br>需要等级 58\
<br>\
<p>'+ lightforge +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔<br>BOSS：达基萨斯将军</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
光铸护手</span><br>\
装备后绑定<br>\
手部<span class=\"myRight\">板甲</span><br>\
386点护甲<br>\
+14 力量<br>\
+9 耐力<br>\
+14 精神<br>\
耐久度 45/45\
<br>需要等级 54\
<br>\
<p>'+ lightforge +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆<br>BOSS：悲惨的提米</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
光铸肩铠</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">板甲</span><br>\
470点护甲<br>\
+9 力量<br>\
+4 敏捷<br>\
+15 耐力<br>\
+11 智力<br>\
+5 精神<br>\
耐久度 80/80\
<br>需要等级 55\
<br>\
<p>'+ lightforge +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔<br>BOSS：比斯巨兽</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
光铸腿铠</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">板甲</span><br>\
557点护甲<br>\
+20 力量<br>\
+8 敏捷<br>\
+14 耐力<br>\
+12 智力<br>\
+9 精神<br>\
耐久度 100/100\
<br>需要等级 56\
<br>\
<p>'+ lightforge +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆<br>BOSS：瑞文戴尔男爵</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
光铸战靴</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">板甲</span><br>\
424点护甲<br>\
+8 力量<br>\
+18 耐力<br>\
+9 精神<br>\
耐久度 65/65\
<br>需要等级 54\
<br>\
<p>'+ lightforge +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
光铸护腕</span><br>\
装备后绑定<br>\
手腕<span class=\"myRight\">板甲</span><br>\
261点护甲<br>\
+7 力量<br>\
+4 敏捷<br>\
+10 耐力<br>\
+8 精神<br>\
耐久度 45/45\
<br>需要等级 52\
<br>\
<p>'+ lightforge +'<br>\
<br><span class=\"myWhite\">掉落：通灵学院</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
光铸腰带</span><br>\
装备后绑定<br>\
腰部<span class=\"myRight\">板甲</span><br>\
341点护甲<br>\
+10 力量<br>\
+9 耐力<br>\
+15 智力<br>\
+6 精神<br>\
耐久度 45/45\
<br>需要等级 53\
<br>\
<p>'+ lightforge +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆</span>\
</span></td></tr></table>';

//paladin end

//priest begin

var devout = '<span class = "myYellow">\
虔诚 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;虔诚腰带<br>\
&nbsp;&nbsp;虔诚护腕<br>\
&nbsp;&nbsp;虔诚头冠<br>\
&nbsp;&nbsp;虔诚护手<br>\
&nbsp;&nbsp;虔诚衬肩<br>\
&nbsp;&nbsp;虔诚长袍<br>\
&nbsp;&nbsp;虔诚软鞋<br>\
&nbsp;&nbsp;虔诚长裙<br>\
</span><span class = "myGreen">\
(2) 套装：+200点护甲。<br>\
(4) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。<br>\
(6) 套装：被击中之后有一定几率使你获得一道防护盾，可吸收350点伤害。<br>\
(8) 套装：+8 所有抗性。\
</span>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
虔诚头冠</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">布甲</span><br>\
71点护甲<br>\
+13 耐力<br>\
+24 智力<br>\
+15 精神<br>\
耐久度 50/50\
<br>需要等级 57\
<br>\
<p>'+ devout +'<br>\
<br><span class=\"myWhite\">掉落：通灵学院<br>BOSS：黑暗院长加丁</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
虔诚长袍</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">布甲</span><br>\
89点护甲<br>\
+13 耐力<br>\
+24 智力<br>\
+15 精神<br>\
耐久度 80/80\
<br>需要等级 58\
<br>\
<p>'+ devout +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔<br>BOSS：达基萨斯将军</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
虔诚护手</span><br>\
装备后绑定<br>\
手部<span class=\"myRight\">布甲</span><br>\
52点护甲<br>\
+9 耐力<br>\
+10 智力<br>\
+17 精神<br>\
耐久度 30/30\
<br>需要等级 54\
<br>\
<p>'+ devout +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆<br>BOSS：档案管理员加尔福特</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
虔诚衬肩</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">布甲</span><br>\
64点护甲<br>\
+4 耐力<br>\
+21 智力<br>\
+9 精神<br>\
耐久度 50/50\
<br>需要等级 55\
<br>\
<p>'+ devout +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔<br>BOSS：索拉卡·火冠</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
虔诚长裙</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">布甲</span><br>\
76点护甲<br>\
+12 耐力<br>\
+15 智力<br>\
+23 精神<br>\
耐久度 65/65\
<br>需要等级 56\
<br>\
<p>'+ devout +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆<br>BOSS：瑞文戴尔男爵</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
虔诚软鞋</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">布甲</span><br>\
58点护甲<br>\
+9 耐力<br>\
+10 智力<br>\
+17 精神<br>\
耐久度 40/40\
<br>需要等级 54\
<br>\
<p>'+ devout +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆<br>BOSS：苍白的玛勒基</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
虔诚护腕</span><br>\
装备后绑定<br>\
手腕<span class=\"myRight\">布甲</span><br>\
35点护甲<br>\
+7 耐力<br>\
+10 智力<br>\
+10 精神<br>\
耐久度 30/30\
<br>需要等级 52\
<br>\
<p>'+ devout +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
虔诚腰带</span><br>\
装备后绑定<br>\
腰部<span class=\"myRight\">布甲</span><br>\
46点护甲<br>\
+4 耐力<br>\
+20 智力<br>\
+9 精神<br>\
耐久度 30/30\
<br>需要等级 53\
<br>\
<p>'+ devout +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔</span>\
</span></td></tr></table>';

//priest end

//rogue begin

var shadowcraft = '<span class = "myYellow">\
迅影 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;迅影腰带<br>\
&nbsp;&nbsp;迅影长靴<br>\
&nbsp;&nbsp;迅影护腕<br>\
&nbsp;&nbsp;迅影罩帽<br>\
&nbsp;&nbsp;迅影手套<br>\
&nbsp;&nbsp;迅影短裤<br>\
&nbsp;&nbsp;迅影肩甲<br>\
&nbsp;&nbsp;迅影外套<br>\
</span><span class = "myGreen">\
(2) 套装：+200点护甲。<br>\
(4) 套装：攻击强度提高40点。<br>\
(6) 套装：有一定几率在近战攻击时为你恢复35点能量值。<br>\
(8) 套装：+8 所有抗性。\
</span>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
迅影罩帽</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">皮甲</span><br>\
141点护甲<br>\
+13 力量<br>\
+20 敏捷<br>\
+18 耐力<br>\
+5 精神<br>\
耐久度 60/60\
<br>需要等级 57\
<br>\
<p>'+ shadowcraft +'<br>\
<br><span class=\"myWhite\">掉落：通灵学院<br>BOSS：黑暗院长加丁</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
迅影外套</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">皮甲</span><br>\
176点护甲<br>\
+26 敏捷<br>\
+13 耐力<br>\
+12 精神<br>\
耐久度 100/100\
<br>需要等级 58\
<br>\
<p>'+ shadowcraft +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔<br>BOSS：达基萨斯将军</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
迅影手套</span><br>\
装备后绑定<br>\
手部<span class=\"myRight\">皮甲</span><br>\
105点护甲<br>\
+9 力量<br>\
+14 敏捷<br>\
+9 耐力<br>\
+10 精神<br>\
耐久度 35/35\
<br>需要等级 54\
<br>\
<p>'+ shadowcraft +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔<br>BOSS：暗影猎手沃什加斯</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
迅影肩甲</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">皮甲</span><br>\
127点护甲<br>\
+22 敏捷<br>\
+9 耐力<br>\
耐久度 60/60\
<br>需要等级 55\
<br>\
<p>'+ shadowcraft +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆<br>BOSS：炮手威利</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
迅影短裤</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">皮甲</span><br>\
150点护甲<br>\
+12 力量<br>\
+25 敏捷<br>\
+12 耐力<br>\
耐久度 75/75\
<br>需要等级 56\
<br>\
<p>'+ shadowcraft +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆<br>BOSS：瑞文戴尔男爵</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
迅影长靴</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">皮甲</span><br>\
115点护甲<br>\
+21 敏捷<br>\
+9 耐力<br>\
耐久度 50/50\
<br>需要等级 54\
<br>\
<p>'+ shadowcraft +'<br>\
<br><span class=\"myWhite\">掉落：通灵学院<br>BOSS：血骨傀儡</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
迅影护腕</span><br>\
装备后绑定<br>\
手腕<span class=\"myRight\">皮甲</span><br>\
71点护甲<br>\
+15 敏捷<br>\
+7 耐力<br>\
耐久度 35/35\
<br>需要等级 52\
<br>\
<p>'+ shadowcraft +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
迅影腰带</span><br>\
装备后绑定<br>\
腰部<span class=\"myRight\">皮甲</span><br>\
93点护甲<br>\
+9 力量<br>\
+14 敏捷<br>\
+10 耐力<br>\
+9 精神<br>\
耐久度 35/35\
<br>需要等级 53\
<br>\
<p>'+ shadowcraft +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔</span>\
</span></td></tr></table>';

//rogue end

//shaman begin

var elements = '<span class = "myYellow">\
元素 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;元素腕轮<br>\
&nbsp;&nbsp;元素长靴<br>\
&nbsp;&nbsp;元素罩帽<br>\
&nbsp;&nbsp;元素束腰<br>\
&nbsp;&nbsp;元素护手<br>\
&nbsp;&nbsp;元素护腿<br>\
&nbsp;&nbsp;元素护肩<br>\
&nbsp;&nbsp;元素外衣<br>\
</span><span class = "myGreen">\
(2) 套装：+200点护甲。<br>\
(4) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。<br>\
(6) 套装：有一定几率在成功施放法术之后使你的伤害和治疗效果提高最多95点，持续10秒。<br>\
(8) 套装：+8 所有抗性。\
</span>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
元素罩帽</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">锁甲</span><br>\
297点护甲<br>\
+7 力量<br>\
+13 耐力<br>\
+23 智力<br>\
+12 精神<br>\
耐久度 70/70\
<br>需要等级 57\
<br>\
<p>'+ elements +'<br>\
<br><span class=\"myWhite\">掉落：通灵学院<br>BOSS：黑暗院长加丁</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
元素外衣</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">锁甲</span><br>\
370点护甲<br>\
+13 耐力<br>\
+20 智力<br>\
+20 精神<br>\
耐久度 120/120\
<br>需要等级 58\
<br>\
<p>'+ elements +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔<br>BOSS：达基萨斯将军</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
元素护手</span><br>\
装备后绑定<br>\
手部<span class=\"myRight\">锁甲</span><br>\
218点护甲<br>\
+9 力量<br>\
+4 耐力<br>\
+10 智力<br>\
+16 精神<br>\
耐久度 40/40\
<br>需要等级 54\
<br>\
<p>'+ elements +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔<br>BOSS：烈焰卫士艾博希尔</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
元素护肩</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">锁甲</span><br>\
266点护甲<br>\
+6 力量<br>\
+14 耐力<br>\
+15 智力<br>\
+6 精神<br>\
耐久度 70/70\
<br>需要等级 55\
<br>\
<p>'+ elements +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔<br>BOSS：盖斯</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
元素护腿</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">锁甲</span><br>\
315点护甲<br>\
+12 力量<br>\
+6 敏捷<br>\
+7 耐力<br>\
+15 智力<br>\
+20 精神<br>\
耐久度 90/90\
<br>需要等级 56\
<br>\
<p>'+ elements +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆<br>BOSS：瑞文戴尔男爵</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
元素长靴</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">锁甲</span><br>\
240点护甲<br>\
+9 敏捷<br>\
+17 精神<br>\
耐久度 60/60\
<br>需要等级 54\
<br>\
<p>'+ elements +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔<br>BOSS：欧莫克大王</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
元素腕轮</span><br>\
装备后绑定<br>\
手腕<span class=\"myRight\">锁甲</span><br>\
148点护甲<br>\
+7 耐力<br>\
+10 智力<br>\
+10 精神<br>\
耐久度 40/40\
<br>需要等级 52\
<br>\
<p>'+ elements +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
元素束腰</span><br>\
装备后绑定<br>\
腰部<span class=\"myRight\">锁甲</span><br>\
193点护甲<br>\
+9 力量<br>\
+6 耐力<br>\
+17 智力<br>\
+7 精神<br>\
耐久度 40/40\
<br>需要等级 53\
<br>\
<p>'+ elements +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔</span>\
</span></td></tr></table>';

//shaman end

//warlock begin

var dreadmist = '<span class = "myYellow">\
鬼雾 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;鬼雾腰带<br>\
&nbsp;&nbsp;鬼雾护腕<br>\
&nbsp;&nbsp;鬼雾护腿<br>\
&nbsp;&nbsp;鬼雾衬肩<br>\
&nbsp;&nbsp;鬼雾面具<br>\
&nbsp;&nbsp;鬼雾长袍<br>\
&nbsp;&nbsp;鬼雾便鞋<br>\
&nbsp;&nbsp;鬼雾手套<br>\
</span><span class = "myGreen">\
(2) 套装：+200点护甲。<br>\
(4) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。<br>\
(6) 套装：被击中之后有一定几率令攻击者因恐惧而逃跑，持续2秒。<br>\
(8) 套装：+8 所有抗性。\
</span>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
鬼雾面具</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">布甲</span><br>\
71点护甲<br>\
+15 耐力<br>\
+23 智力<br>\
+12 精神<br>\
耐久度 50/50\
<br>需要等级 57\
<br>\
<p>'+ dreadmist +'<br>\
<br><span class=\"myWhite\">掉落：通灵学院<br>BOSS：黑暗院长加丁</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
鬼雾长袍</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">布甲</span><br>\
89点护甲<br>\
+20 耐力<br>\
+21 智力<br>\
+13 精神<br>\
耐久度 80/80\
<br>需要等级 58\
<br>\
<p>'+ dreadmist +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔<br>BOSS：达基萨斯将军</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
鬼雾手套</span><br>\
装备后绑定<br>\
手部<span class=\"myRight\">布甲</span><br>\
52点护甲<br>\
+13 耐力<br>\
+9 智力<br>\
+14 精神<br>\
耐久度 30/30\
<br>需要等级 54\
<br>\
<p>'+ dreadmist +'<br>\
<br><span class=\"myWhite\">掉落：通灵学院<br>BOSS：博学者普克尔特</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
鬼雾衬肩</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">布甲</span><br>\
64点护甲<br>\
+14 耐力<br>\
+15 智力<br>\
+9 精神<br>\
耐久度 50/50\
<br>需要等级 55\
<br>\
<p>'+ dreadmist +'<br>\
<br><span class=\"myWhite\">掉落：通灵学院<br>BOSS：詹迪斯·巴罗夫</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
鬼雾护腿</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">布甲</span><br>\
76点护甲<br>\
+15 耐力<br>\
+14 智力<br>\
+21 精神<br>\
耐久度 65/65\
<br>需要等级 56\
<br>\
<p>'+ dreadmist +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆<br>BOSS：瑞文戴尔男爵</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
鬼雾便鞋</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">布甲</span><br>\
58点护甲<br>\
+17 耐力<br>\
+9 智力<br>\
+10 精神<br>\
耐久度 40/40\
<br>需要等级 54\
<br>\
<p>'+ dreadmist +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆<br>BOSS：安娜丝塔丽男爵夫人</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
鬼雾护腕</span><br>\
装备后绑定<br>\
手腕<span class=\"myRight\">布甲</span><br>\
35点护甲<br>\
+10 耐力<br>\
+10 智力<br>\
+7 精神<br>\
耐久度 30/30\
<br>需要等级 52\
<br>\
<p>'+ dreadmist +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
鬼雾腰带</span><br>\
装备后绑定<br>\
腰部<span class=\"myRight\">布甲</span><br>\
46点护甲<br>\
+10 耐力<br>\
+17 智力<br>\
+9 精神<br>\
耐久度 30/30\
<br>需要等级 53\
<br>\
<p>'+ dreadmist +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆</span>\
</span></td></tr></table>';

//warlock end

//warrior begin

var valor = '<span class = "myYellow">\
勇气 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;勇气腰带<br>\
&nbsp;&nbsp;勇气战靴<br>\
&nbsp;&nbsp;勇气护腕<br>\
&nbsp;&nbsp;勇气胸甲<br>\
&nbsp;&nbsp;勇气护手<br>\
&nbsp;&nbsp;勇气头盔<br>\
&nbsp;&nbsp;勇气腿铠<br>\
&nbsp;&nbsp;勇气肩甲<br>\
</span><span class = "myGreen">\
(2) 套装：+200点护甲。<br>\
(4) 套装：攻击强度提高40点。<br>\
(6) 套装：有一定几率在近战攻击对目标造成伤害时为你恢复88-132点生命值。<br>\
(8) 套装：+8 所有抗性。\
</span>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
勇气头盔</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">板甲</span><br>\
526点护甲<br>\
+15 力量<br>\
+9 敏捷<br>\
+23 耐力<br>\
+8 精神<br>\
耐久度 80/80\
<br>需要等级 57\
<br>\
<p>'+ valor +'<br>\
<br><span class=\"myWhite\">掉落：通灵学院<br>BOSS：黑暗院长加丁</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
勇气胸甲</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">板甲</span><br>\
657点护甲<br>\
+15 力量<br>\
+10 敏捷<br>\
+24 耐力<br>\
+6 精神<br>\
耐久度 135/135\
<br>需要等级 58\
<br>\
<p>'+ valor +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔<br>BOSS：达基萨斯将军</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
勇气护手</span><br>\
装备后绑定<br>\
手部<span class=\"myRight\">板甲</span><br>\
386点护甲<br>\
+17 力量<br>\
+3 敏捷<br>\
+10 耐力<br>\
+8 精神<br>\
耐久度 45/45\
<br>需要等级 54\
<br>\
<p>'+ valor +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆<br>BOSS：吞咽者拉姆斯登</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
勇气肩甲</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">板甲</span><br>\
470点护甲<br>\
+11 力量<br>\
+9 敏捷<br>\
+17 耐力<br>\
耐久度 80/80\
<br>需要等级 55\
<br>\
<p>'+ valor +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔<br>BOSS：大酋长雷德·黑手</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
勇气腿铠</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">板甲</span><br>\
557点护甲<br>\
+23 力量<br>\
+11 敏捷<br>\
+15 耐力<br>\
+4 精神<br>\
耐久度 100/100\
<br>需要等级 56\
<br>\
<p>'+ valor +'<br>\
<br><span class=\"myWhite\">掉落：斯坦索姆<br>BOSS：瑞文戴尔男爵</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
勇气战靴</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">板甲</span><br>\
424点护甲<br>\
+8 力量<br>\
+4 敏捷<br>\
+20 耐力<br>\
+3 精神<br>\
耐久度 65/65\
<br>需要等级 54\
<br>\
<p>'+ valor +'<br>\
<br><span class=\"myWhite\">掉落：通灵学院<br>BOSS：传令官基尔图诺斯</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
勇气护腕</span><br>\
装备后绑定<br>\
手腕<span class=\"myRight\">板甲</span><br>\
261点护甲<br>\
+7 力量<br>\
+3 敏捷<br>\
+14 耐力<br>\
+2 精神<br>\
耐久度 45/45\
<br>需要等级 52\
<br>\
<p>'+ valor +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔</span>\
</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
勇气腰带</span><br>\
装备后绑定<br>\
腰部<span class=\"myRight\">板甲</span><br>\
341点护甲<br>\
+14 力量<br>\
+7 敏捷<br>\
+8 耐力<br>\
+4 精神<br>\
耐久度 45/45\
<br>需要等级 53\
<br>\
<p>'+ valor +'<br>\
<br><span class=\"myWhite\">掉落：黑石塔</span>\
</span></td></tr></table>';

//warrior end

armorSetsArray[theArmorSetCounter] = armorSetDungeon1;
armorSetsValues[theArmorSetCounter] = "dungeon1";
theArmorSetCounter++;