var armorSetTier3Raid = new armorSetObject("tier3raid");

armorSetTier3Raid.slotsArray = new Array();

t = 0;
armorSetTier3Raid.slotsArray[t] = "head"; t++;
armorSetTier3Raid.slotsArray[t] = "shoulder"; t++;
armorSetTier3Raid.slotsArray[t] = "chest"; t++;
armorSetTier3Raid.slotsArray[t] = "wrist"; t++;
armorSetTier3Raid.slotsArray[t] = "hands"; t++;
armorSetTier3Raid.slotsArray[t] = "waist"; t++;
armorSetTier3Raid.slotsArray[t] = "legs"; t++;
armorSetTier3Raid.slotsArray[t] = "feet"; t++;
armorSetTier3Raid.slotsArray[t] = "finger"; t++;

armorSetTier3Raid.slotsNumber = armorSetTier3Raid.slotsArray.length;


//DONT LOCALIZE ABOVE THIS COMMENT LINE
//LOCALIZE EVERYTHING BELOW THIS COMMENT LINE

armorSetTier3Raid.setNamesArray = new Array();
t = 0;
armorSetTier3Raid.setNamesArray[t] = "梦游者"; t++;
armorSetTier3Raid.setNamesArray[t] = "地穴追猎者"; t++;
armorSetTier3Raid.setNamesArray[t] = "霜火"; t++;
armorSetTier3Raid.setNamesArray[t] = "救赎"; t++;
armorSetTier3Raid.setNamesArray[t] = "信仰"; t++;
armorSetTier3Raid.setNamesArray[t] = "骨镰"; t++;
armorSetTier3Raid.setNamesArray[t] = "碎地者"; t++;
armorSetTier3Raid.setNamesArray[t] = "瘟疫之心"; t++;
armorSetTier3Raid.setNamesArray[t] = "Dreadnaught's Battlegear"; t++;

armorSetTier3Raid.statsArray = new Array();

t = 0;

//druid begin


var dreamwalker = '<span class = "myYellow">\
梦游者 (0/9)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;梦游者束带<br>\
&nbsp;&nbsp;梦游者长靴<br>\
&nbsp;&nbsp;梦游者腕甲<br>\
&nbsp;&nbsp;梦游者头饰<br>\
&nbsp;&nbsp;梦游者护手<br>\
&nbsp;&nbsp;梦游者护腿<br>\
&nbsp;&nbsp;梦游者肩饰<br>\
&nbsp;&nbsp;梦游者外套<br>\
&nbsp;&nbsp;梦游者之戒<br>\
</span><span class = "myGreen">\
(2) 套装：你的回春术每一跳都有一定几率为目标回复60点法力值，8点能量值，或者2点怒气值。<br>\
(4) 套装：使你的治疗之触、愈合、回春术和宁静的法力消耗值降低3%。<br>\
(6) 套装：你的愈合法术初始治疗效果和持续的每一跳都可以令目标的生命值上限提高最多50点，效果可重叠最多7次。<br>\
(8) 套装：治疗之触爆击可以使你恢复该法术所消耗法力值的30%。\
</span>';


armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
梦游者头饰</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">皮甲</span><br>\
235点护甲<br>\
+25 耐力<br>\
+31 智力<br>\
+20 精神<br>\
耐久度 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多66点，法术伤害提高最多22点。</span>\
<p>'+ dreamwalker +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
梦游者肩饰</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">皮甲</span><br>\
212点护甲<br>\
+18 耐力<br>\
+22 智力<br>\
+12 精神<br>\
耐久度 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒恢复5点法力值。<br>\
装备：使法术治疗提高最多48点，法术伤害提高最多16点。\
</span>\
<p>'+ dreamwalker +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
梦游者外套</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">皮甲</span><br>\
299点护甲<br>\
+29 耐力<br>\
+29 智力<br>\
+19 精神<br>\
耐久度 120/120<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多66点，法术伤害提高最多22点。<br>\
装备：每5秒恢复8点法力值。</span>\
<p>'+ dreamwalker +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
梦游者腕甲</span><br>\
拾取后绑定<br>\
手腕<span class=\"myRight\">皮甲</span><br>\
126点护甲<br>\
+14 耐力<br>\
+16 智力<br>\
耐久度 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多40点，法术伤害提高最多14点。<br>\
装备：每5秒恢复5点法力值。\
</span>\
<p>'+ dreamwalker +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
梦游者护手</span><br>\
拾取后绑定<br>\
手部<span class=\"myRight\">皮甲</span><br>\
180点护甲<br>\
+17 耐力<br>\
+22 智力<br>\
+16 精神<br>\
耐久度 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多53点，法术伤害提高最多18点。</span>\
<p>'+ dreamwalker +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
梦游者束带</span><br>\
拾取后绑定<br>\
腰部<span class=\"myRight\">皮甲</span><br>\
162点护甲<br>\
+14 耐力<br>\
+23 智力<br>\
+13 精神<br>\
耐久度 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多51点，法术伤害提高最多17点。<br>\
装备：每5秒恢复4点法力值。\
</span>\
<p>'+ dreamwalker +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
梦游者护腿</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">皮甲</span><br>\
253点护甲<br>\
+22 耐力<br>\
+26 智力<br>\
+20 精神<br>\
耐久度 90/90<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多66点，法术伤害提高最多22点。<br>\
装备：每5秒恢复8点法力值。\
</span>\
<p>'+ dreamwalker +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
梦游者长靴</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">皮甲</span><br>\
195点护甲<br>\
+20 耐力<br>\
+20 智力<br>\
+14 精神<br>\
耐久度 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多46点，法术伤害提高最多16点。<br>\
装备：每5秒恢复5点法力值。</span>\
<p>'+ dreamwalker +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
梦游者之戒</span><br>\
拾取后绑定<br>\
唯一<br>\
手指<br>\
+16 耐力<br>\
+16 智力<br>\
+16 精神<br>\
职业：德鲁伊<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多37点，法术伤害提高最多13点。</span>\
<p>'+ dreamwalker +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

//druid end

//hunter begin

var cryptstalker = '<span class = "myYellow">\
地穴追猎者 (0/9)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;地穴追猎者束带<br>\
&nbsp;&nbsp;地穴追猎者长靴<br>\
&nbsp;&nbsp;地穴追猎者护腕<br>\
&nbsp;&nbsp;地穴追猎者头饰<br>\
&nbsp;&nbsp;地穴追猎者护手<br>\
&nbsp;&nbsp;地穴追猎者护腿<br>\
&nbsp;&nbsp;地穴追猎者肩甲<br>\
&nbsp;&nbsp;地穴追猎者外套<br>\
&nbsp;&nbsp;地穴追猎者指环<br>\
</span><span class = "myGreen">\
(2) 套装：使你的急速射击的持续时间延长4秒。<br>\
(4) 套装：当你的宠物处于激活状态时，使你和你的宠物的攻击强度提高50点。<br>\
(6) 套装：你的远程攻击打出爆击之后使你获得激素刺激的效果，回复50点法力值。<br>\
(8) 套装：使你的多重射击和瞄准射击的法力值消耗降低20点。\
</span>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
地穴追猎者头饰</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">锁甲</span><br>\
513点护甲<br>\
+21 敏捷<br>\
+30 耐力<br>\
+12 智力<br>\
耐久度 85/85<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的爆击等级提高28。<br>\
装备：每5秒恢复3点法力值。<br>\
装备：攻击强度提高40点。</span>\
<p>'+ cryptstalker +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
地穴追猎者肩甲</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">锁甲</span><br>\
464点护甲<br>\
+20 敏捷<br>\
+23 耐力<br>\
+10 智力<br>\
耐久度 85/85<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的爆击等级提高14。<br>\
装备：攻击强度提高38点。</span>\
<p>'+ cryptstalker +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
地穴追猎者外套</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">锁甲</span><br>\
658点护甲<br>\
+30 敏捷<br>\
+27 耐力<br>\
+15 智力<br>\
耐久度 140/140<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的命中等级提高10。<br>\
装备：使你的爆击等级提高14。<br>\
装备：每5秒恢复4点法力值。<br>\
装备：攻击强度提高60点。</span>\
<p>'+ cryptstalker +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
地穴追猎者护腕</span><br>\
拾取后绑定<br>\
手腕<span class=\"myRight\">锁甲</span><br>\
276点护甲<br>\
+18 敏捷<br>\
+16 耐力<br>\
耐久度 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的命中等级提高10。<br>\
装备：攻击强度提高34点。</span>\
<p>'+ cryptstalker +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
地穴追猎者护手</span><br>\
拾取后绑定<br>\
手部<span class=\"myRight\">锁甲</span><br>\
395点护甲<br>\
+16 敏捷<br>\
+21 耐力<br>\
+15 智力<br>\
耐久度 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的爆击等级提高14。<br>\
装备：每5秒恢复4点法力值。<br>\
装备：攻击强度提高32点。</span>\
<p>'+ cryptstalker +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
地穴追猎者束带</span><br>\
拾取后绑定<br>\
腰部<span class=\"myRight\">锁甲</span><br>\
355点护甲<br>\
+16 敏捷<br>\
+22 耐力<br>\
+12 智力<br>\
耐久度 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的命中等级提高10。br>\
装备：使你的爆击等级提高14。br>\
装备：每5秒恢复3点法力值。<br>\
装备：攻击强度提高30点。</span>\
<p>'+ cryptstalker +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
地穴追猎者护腿</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">锁甲</span><br>\
552点护甲<br>\
+28 敏捷<br>\
+26 耐力<br>\
+10 智力<br>\
耐久度 105/105<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的爆击等级提高14。<br>\
装备：每5秒恢复6点法力值。<br>\
装备：攻击强度提高56点。</span>\
<p>'+ cryptstalker +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
地穴追猎者长靴</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">锁甲</span><br>\
425点护甲<br>\
+22 敏捷<br>\
+19 耐力<br>\
+8 智力<br>\
耐久度 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的命中等级提高10。<br>\
装备：攻击强度提高44点。</span>\
<p>'+ cryptstalker +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
地穴追猎者指环</span><br>\
拾取后绑定<br>\
唯一<br>\
手指<br>\
+20 敏捷<br>\
职业：猎人<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒恢复6点法力值。<br>\
装备：攻击强度提高40点。</span>\
<p>'+ cryptstalker +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

//hunter end

//mage begin

var frostfire = '<span class = "myYellow">\
霜火 (0/9)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;霜火腰带<br>\
&nbsp;&nbsp;霜火便鞋<br>\
&nbsp;&nbsp;霜火腕轮<br>\
&nbsp;&nbsp;霜火头饰<br>\
&nbsp;&nbsp;霜火手套<br>\
&nbsp;&nbsp;霜火护腿<br>\
&nbsp;&nbsp;霜火肩垫<br>\
&nbsp;&nbsp;霜火长袍<br>\
&nbsp;&nbsp;霜火之戒<br>\
</span><span class = "myGreen">\
(2) 套装：使你的唤醒法术的冷却时间减少1分钟。<br>\
(4) 套装：使你的法师护甲得到增强，有一定几率在受到伤害性法术攻击之后，对该系法术的抗性提高35点，持续30秒。<br>\
(6) 套装：你的伤害法术有一定几率引发更强大的元素能量，使后续的法术对你的目标所造成的伤害提高最多200点。<br>\
(8) 套装：你的伤害性法术有一定几率令你移位，使你所施放的下一个法术不造成任何威胁值。\
</span>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
霜火头饰</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">布甲</span><br>\
123点护甲<br>\
+22 耐力<br>\
+23 智力<br>\
耐久度 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多35点。<br>\
装备：使你的法术命中等级提高8。<br>\
装备：使你的法术爆击等级提高28。</span>\
<p>'+ frostfire +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
霜火肩垫</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">布甲</span><br>\
111点护甲<br>\
+17 耐力<br>\
+18 智力<br>\
+9 精神<br>\
耐久度 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多36点。\
</span>\
<p>'+ frostfire +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
霜火长袍</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">布甲</span><br>\
158点护甲<br>\
+21 耐力<br>\
+27 智力<br>\
耐久度 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多47点。<br>\
装备：使你的法术命中等级提高8。<br>\
装备：使你的法术爆击等级提高14。<br>\
装备：使你的法术穿透提高15。\
<p>'+ frostfire +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
霜火腕轮</span><br>\
拾取后绑定<br>\
手腕<span class=\"myRight\">布甲</span><br>\
66点护甲<br>\
+14 耐力<br>\
+15 智力<br>\
耐久度 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的法术穿透提高10。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多27点。\
</span>\
<p>'+ frostfire +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
霜火手套</span><br>\
拾取后绑定<br>\
手部<span class=\"myRight\">布甲</span><br>\
95点护甲<br>\
+17 耐力<br>\
+19 智力<br>\
+10 精神<br>\
耐久度 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多36点。</span>\
<p>'+ frostfire +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
霜火腰带</span><br>\
拾取后绑定<br>\
腰部<span class=\"myRight\">布甲</span><br>\
85点护甲<br>\
+19 耐力<br>\
+21 智力<br>\
+10 精神<br>\
耐久度 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多28点。<br>\
装备：使你的法术命中等级提高8。\
</span>\
<p>'+ frostfire +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
霜火护腿</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">布甲</span><br>\
133点护甲<br>\
+25 耐力<br>\
+26 智力<br>\
+10 精神<br>\
耐久度 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的法术命中等级提高8。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多46点。\
</span>\
<p>'+ frostfire +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
霜火便鞋</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">布甲</span><br>\
102点护甲<br>\
+17 耐力<br>\
+18 智力<br>\
+10 精神<br>\
耐久度 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的法术爆击等级提高14。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多28点。</span>\
<p>'+ frostfire +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
霜火之戒</span><br>\
拾取后绑定<br>\
唯一<br>\
手指<br>\
+10 耐力<br>\
+10 智力<br>\
职业：法师<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多30点。<br>\
装备：使你的法术爆击等级提高14。</span>\
<p>'+ frostfire +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

//mage end

//paladin begin

var redemption = '<span class = "myYellow">\
救赎 (0/9)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;救赎束带<br>\
&nbsp;&nbsp;救赎长靴<br>\
&nbsp;&nbsp;救赎护腕<br>\
&nbsp;&nbsp;救赎头饰<br>\
&nbsp;&nbsp;救赎护手<br>\
&nbsp;&nbsp;救赎腿甲<br>\
&nbsp;&nbsp;救赎肩铠<br>\
&nbsp;&nbsp;救赎外套<br>\
&nbsp;&nbsp;救赎之戒<br>\
</span><span class = "myGreen">\
(2) 套装：使你的圣光审判所恢复的生命值提高最多20点。<br>\
(4) 套装：使你的圣疗术的冷却时间减少12分钟。<br>\
(6) 套装：你的圣光闪现和圣光术有一定几率令你的目标获得神圣之力的效果。<br>\
(8) 套装：你的清洁术也会为目标回复200点生命值。\
</span>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
救赎头饰</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">板甲</span><br>\
913点护甲<br>\
+28 耐力<br>\
+26 智力<br>\
耐久度 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多64点，法术伤害提高最多22点。<br>\
装备：使你的法术爆击等级提高14。<br>\
装备：每5秒恢复8点法力值。</span>\
<p>'+ redemption +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
救赎肩铠</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">板甲</span><br>\
825点护甲<br>\
+22 耐力<br>\
+20 智力<br>\
耐久度 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的法术爆击等级提高14。<br>\
装备：使法术治疗提高最多40点，法术伤害提高最多14点。<br>\
装备：每5秒恢复4点法力值。\
</span>\
<p>'+ redemption +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
救赎外套</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">板甲</span><br>\
1172点护甲<br>\
+25 耐力<br>\
+31 智力<br>\
耐久度 165/165<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多59点，法术伤害提高最多20点。<br>\
装备：使你的法术爆击等级提高14。<br>\
装备：每5秒恢复10点法力值。\
<p>'+ redemption +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
救赎护腕</span><br>\
拾取后绑定<br>\
手腕<span class=\"myRight\">板甲</span><br>\
492点护甲<br>\
+22 耐力<br>\
+15 智力<br>\
耐久度 55/55<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多31点，法术伤害提高最多11点。<br>\
装备：每5秒恢复4点法力值。\
</span>\
<p>'+ redemption +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
救赎护手</span><br>\
拾取后绑定<br>\
手部<span class=\"myRight\">板甲</span><br>\
702点护甲<br>\
+23 耐力<br>\
+22 智力<br>\
耐久度 55/55<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒恢复8点法力值。<br>\
装备：使法术治疗提高最多33点，法术伤害提高最多11点。</span>\
<p>'+ redemption +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
救赎束带</span><br>\
拾取后绑定<br>\
腰部<span class=\"myRight\">板甲</span><br>\
632点护甲<br>\
+19 耐力<br>\
+29 智力<br>\
耐久度 55/55<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多40点，法术伤害提高最多14点。<br>\
装备：每5秒恢复5点法力值。\
</span>\
<p>'+ redemption +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
救赎腿甲</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">板甲</span><br>\
983点护甲<br>\
+30 耐力<br>\
+31 智力<br>\
耐久度 120/120<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的法术爆击等级提高14。<br>\
装备：使法术治疗提高最多42点，法术伤害提高最多14点。<br>\
装备：每5秒恢复8点法力值。\
</span>\
<p>'+ redemption +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
救赎长靴</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">板甲</span><br>\
756点护甲<br>\
+22 耐力<br>\
+18 智力<br>\
耐久度 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多42点，法术伤害提高最多14点。<br>\
装备：使你的法术爆击等级提高14。<br>\
装备：每5秒恢复5点法力值。\
</span>\
<p>'+ redemption +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
救赎之戒</span><br>\
拾取后绑定<br>\
唯一<br>\
手指<br>\
+16 耐力<br>\
+16 智力<br>\
职业：圣骑士<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多37点，法术伤害提高最多13点。<br>\
装备：每5秒恢复6点法力值。</span>\
<p>'+ redemption +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

//Paladin end

//priest begin

var faith = '<span class = "myYellow">\
信仰 (0/9)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;信仰腰带<br>\
&nbsp;&nbsp;信仰头环<br>\
&nbsp;&nbsp;信仰便鞋<br>\
&nbsp;&nbsp;信仰手套<br>\
&nbsp;&nbsp;信仰肩垫<br>\
&nbsp;&nbsp;信仰护腿<br>\
&nbsp;&nbsp;信仰长袍<br>\
&nbsp;&nbsp;信仰腕轮<br>\
&nbsp;&nbsp;信仰之戒<br>\
</span><span class = "myGreen">\
(2) 套装：使你的恢复法术所消耗的法力值降低12%。<br>\
(4) 套装：强效治疗术爆击可以使你的目标获得信仰护甲，吸收最多500点伤害。<br>\
(6) 套装：降低你的治疗法术所产生的威胁值。<br>\
(8) 套装：你的每个法术都可能引发显灵效果，使你的法力值恢复提高24点，持续30秒。\
</span>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
信仰头环</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">布甲</span><br>\
123点护甲<br>\
+22 耐力<br>\
+22 智力<br>\
+22 精神<br>\
耐久度 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多75点，法术伤害提高最多25点。<br>\
装备：每5秒恢复5点法力值。</span>\
<p>'+ faith +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
信仰肩垫</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">布甲</span><br>\
111点护甲<br>\
+17 耐力<br>\
+18 智力<br>\
+17 精神<br>\
耐久度 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多51点，法术伤害提高最多17点。<br>\
装备：每5秒恢复3点法力值。\
</span>\
<p>'+ faith +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
信仰长袍</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">布甲</span><br>\
158点护甲<br>\
+26 耐力<br>\
+27 智力<br>\
+21 精神<br>\
耐久度 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多64点，法术伤害提高最多22点。<br>\
装备：每5秒恢复5点法力值。\
<p>'+ faith +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
信仰腕轮</span><br>\
拾取后绑定<br>\
手腕<span class=\"myRight\">布甲</span><br>\
66点护甲<br>\
+11 耐力<br>\
+15 智力<br>\
+17 精神<br>\
耐久度 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多40点，法术伤害提高最多14点。\
</span>\
<p>'+ faith +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
信仰手套</span><br>\
拾取后绑定<br>\
手部<span class=\"myRight\">布甲</span><br>\
95点护甲<br>\
+16 耐力<br>\
+21 智力<br>\
+22 精神<br>\
耐久度 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多40点，法术伤害提高最多14点。<br>\
装备：每5秒恢复4点法力值。</span>\
<p>'+ faith +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
信仰腰带</span><br>\
拾取后绑定<br>\
腰部<span class=\"myRight\">布甲</span><br>\
85点护甲<br>\
+18 耐力<br>\
+23 智力<br>\
+17 精神<br>\
耐久度 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多48点，法术伤害提高最多16点。\
</span>\
<p>'+ faith +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
信仰护腿</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">布甲</span><br>\
133点护甲<br>\
+25 耐力<br>\
+26 智力<br>\
+28 精神<br>\
耐久度 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多66点，法术伤害提高最多22点。\
</span>\
<p>'+ faith +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
信仰便鞋</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">布甲</span><br>\
102点护甲<br>\
+19 耐力<br>\
+22 智力<br>\
+13 精神<br>\
耐久度 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒恢复6点法力值。<br>\
装备：使法术治疗提高最多44点，法术伤害提高最多15点。</span>\
<p>'+ faith +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
信仰之戒</span><br>\
拾取后绑定<br>\
唯一<br>\
手指<br>\
+16 智力<br>\
+16 精神<br>\
职业：牧师<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多55点，法术伤害提高最多19点。</span>\
<p>'+ faith +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

//priest end

//rogue begin

var bonescythe = '<span class = "myYellow">\
骨镰 (0/9)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;骨镰护腰<br>\
&nbsp;&nbsp;骨镰马靴<br>\
&nbsp;&nbsp;骨镰护腕<br>\
&nbsp;&nbsp;骨镰头盔<br>\
&nbsp;&nbsp;骨镰护手<br>\
&nbsp;&nbsp;骨镰腿甲<br>\
&nbsp;&nbsp;骨镰肩铠<br>\
&nbsp;&nbsp;骨镰胸甲<br>\
&nbsp;&nbsp;骨镰之戒<br>\
</span><span class = "myGreen">\
(2) 套装：你的普通近战攻击有一定几率为你恢复90-110点生命值。<br>\
(4) 套装：你的背刺、影袭和出血技能造成爆击之后，你可以获得5点能量值。<br>\
(6) 套装：使你的背刺、影袭、出血和刺骨技能所产生的威胁值降低。<br>\
(8) 套装：你的刺骨技能有一定几率找到敌人护甲上的破绽，使你的下一次背刺、影袭或出血技能必定造成爆击。连击点数越多，找到破绽的几率越大。\
</span>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
骨镰头盔</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">皮甲</span><br>\
235点护甲<br>\
+18 力量<br>\
+30 敏捷<br>\
+29 耐力<br>\
耐久度 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的命中等级提高10。<br>\
装备：使你的爆击等级提高28。</span>\
<p>'+ bonescythe +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
骨镰肩铠</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">皮甲</span><br>\
212点护甲<br>\
+22 力量<br>\
+22 敏捷<br>\
+15 耐力<br>\
耐久度 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的爆击等级提高14。<br>\
装备：使你的命中等级提高10。\
</span>\
<p>'+ bonescythe +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
骨镰胸甲</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">皮甲</span><br>\
299点护甲<br>\
+29 耐力<br>\
耐久度 120/120<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的爆击等级提高28。<br>\
装备：使你的攻击强度提高80点。<br>\
装备：使你的命中等级提高10。\
<p>'+ bonescythe +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
骨镰护腕</span><br>\
拾取后绑定<br>\
手腕<span class=\"myRight\">皮甲</span><br>\
126点护甲<br>\
+26 敏捷<br>\
+14 耐力<br>\
耐久度 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的爆击等级提高14。<br>\
</span>\
<p>'+ bonescythe +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
骨镰护手</span><br>\
拾取后绑定<br>\
手部<span class=\"myRight\">皮甲</span><br>\
180点护甲<br>\
+20 耐力<br>\
耐久度 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的命中等级提高10。<br>\
装备：攻击强度提高66点。<br>\
装备：使你的爆击等级提高14。</span>\
<p>'+ bonescythe +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
骨镰护腰</span><br>\
拾取后绑定<br>\
腰部<span class=\"myRight\">皮甲</span><br>\
162点护甲<br>\
+23 力量<br>\
+24 敏捷<br>\
+20 耐力<br>\
耐久度 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的爆击等级提高14。\
</span>\
<p>'+ bonescythe +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
骨镰腿甲</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">皮甲</span><br>\
253点护甲<br>\
+31 力量<br>\
+32 敏捷<br>\
+25 耐力<br>\
耐久度 90/90<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的爆击等级提高14。<br>\
装备：使你的命中等级提高10。\
</span>\
<p>'+ bonescythe +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
骨镰马靴</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">皮甲</span><br>\
195点护甲<br>\
+18 耐力<br>\
耐久度 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的命中等级提高10。<br>\
装备：使你的爆击等级提高14。<br>\
装备：攻击强度提高64点。\
</span>\
<p>'+ bonescythe +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
骨镰之戒</span><br>\
拾取后绑定<br>\
唯一<br>\
手指<br>\
+20 力量<br>\
+20 敏捷<br>\
+10 耐力<br>\
职业：潜行者<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的命中等级提高10。</span>\
<p>'+ bonescythe +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

//Rogue end

//shaman begin

var earthshatter = '<span class = "myYellow">\
碎地者 (0/9)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;碎地者束带<br>\
&nbsp;&nbsp;碎地者长靴<br>\
&nbsp;&nbsp;碎地者护手<br>\
&nbsp;&nbsp;碎地者头饰<br>\
&nbsp;&nbsp;碎地者腿甲<br>\
&nbsp;&nbsp;碎地者肩饰<br>\
&nbsp;&nbsp;碎地者外套<br>\
&nbsp;&nbsp;碎地者护腕<br>\
&nbsp;&nbsp;碎地者之戒<br>\
</span><span class = "myGreen">\
(2) 套装：使你的图腾法术所消耗的法力值降低12%。<br>\
(4) 套装：使你由法力之泉图腾所恢复的法力值提高25%。<br>\
(6) 套装：你的治疗波和次级治疗波有一定几率令你的目标获得图腾之力的效果。<br>\
(8) 套装：当闪电之盾处于激活状态的时候，你可以获得每5秒恢复15点法力值的效果。\
</span>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
碎地者头饰</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">锁甲</span><br>\
513点护甲<br>\
+26 耐力<br>\
+30 智力<br>\
耐久度 85/85<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多68点，法术伤害提高最多23点。<br>\
装备：每5秒恢复8点法力值。</span>\
<p>'+ earthshatter +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
碎地者肩饰</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">锁甲</span><br>\
464点护甲<br>\
+24 耐力<br>\
+19 智力<br>\
耐久度 85/85<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多68点，法术伤害提高最多23点。<br>\
装备：每5秒恢复6点法力值。\
</span>\
<p>'+ earthshatter +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
碎地者外套</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">锁甲</span><br>\
658点护甲<br>\
+26 耐力<br>\
+32 智力<br>\
耐久度 140/140<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多59点，法术伤害提高最多20点。<br>\
装备：每5秒恢复12点法力值。\
<p>'+ earthshatter +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
碎地者护腕</span><br>\
拾取后绑定<br>\
手腕<span class=\"myRight\">锁甲</span><br>\
276点护甲<br>\
+17 耐力<br>\
+18 智力<br>\
耐久度 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多33点，法术伤害提高最多11点。<br>\
装备：每5秒恢复4点法力值。\
</span>\
<p>'+ earthshatter +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
碎地者护手</span><br>\
拾取后绑定<br>\
手部<span class=\"myRight\">锁甲</span><br>\
395点护甲<br>\
+21 耐力<br>\
+28 智力<br>\
耐久度 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多35点，法术伤害提高最多12点。<br>\
装备：每5秒恢复6点法力值。</span>\
<p>'+ earthshatter +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
碎地者束带</span><br>\
拾取后绑定<br>\
腰部<span class=\"myRight\">锁甲</span><br>\
355点护甲<br>\
+18 耐力<br>\
+25 智力<br>\
耐久度 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒恢复7点法力值。<br>\
装备：使法术治疗提高最多42点，法术伤害提高最多14点。\
</span>\
<p>'+ earthshatter +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
碎地者腿甲</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">锁甲</span><br>\
552点护甲<br>\
+28 耐力<br>\
+30 智力<br>\
耐久度 105/105<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多59点，法术伤害提高最多20点。<br>\
装备：每5秒恢复9点法力值。\
</span>\
<p>'+ earthshatter +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
碎地者长靴</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">锁甲</span><br>\
425点护甲<br>\
+20 耐力<br>\
+25 智力<br>\
耐久度 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多37点，法术伤害提高最多13点。<br>\
装备：每5秒恢复6点法力值。</span>\
<p>'+ earthshatter +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
碎地者之戒</span><br>\
拾取后绑定<br>\
唯一<br>\
手指<br>\
+16 耐力<br>\
+16 智力<br>\
职业：萨满祭司<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使法术治疗提高最多37点，法术伤害提高最多13点。<br>\
装备：每5秒恢复6点法力值。</span>\
<p>'+ earthshatter +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

//Shaman end

//warlock begin

var plagueheart = '<span class = "myYellow">\
瘟疫之心 (0/9)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;瘟疫之心腰带<br>\
&nbsp;&nbsp;瘟疫之心腕轮<br>\
&nbsp;&nbsp;瘟疫之心手套<br>\
&nbsp;&nbsp;瘟疫之心头饰<br>\
&nbsp;&nbsp;瘟疫之心护腿<br>\
&nbsp;&nbsp;瘟疫之心长袍<br>\
&nbsp;&nbsp;瘟疫之心肩垫<br>\
&nbsp;&nbsp;瘟疫之心便鞋<br>\
&nbsp;&nbsp;瘟疫之心指环<br>\
</span><span class = "myGreen">\
(2) 套装：你的暗影箭有一定几率为你回复270-330点生命值。<br>\
(4) 套装：使你的腐蚀术所造成的伤害提高12%。<br>\
(6) 套装：你的法术爆击所造成的威胁值降低25%。另外，腐蚀术、献祭、痛苦诅咒和生命虹吸所造成的威胁值降低25%。<br>\
(8) 套装：使你的生命分流法术所消耗的生命值降低12%。\
</span>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
瘟疫之心头饰</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">布甲</span><br>\
123点护甲<br>\
+28 耐力<br>\
+25 智力<br>\
耐久度 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多33点。<br>\
装备：使你的法术爆击等级提高28。<br>\
装备：使你的法术命中等级提高8。\
<p>'+ plagueheart +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
瘟疫之心肩垫</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">布甲</span><br>\
111点护甲<br>\
+22 耐力<br>\
+12 智力<br>\
耐久度 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的法术命中等级提高8。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多36点。\
</span>\
<p>'+ plagueheart +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
瘟疫之心长袍</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">布甲</span><br>\
158点护甲<br>\
+27 耐力<br>\
+22 智力<br>\
耐久度 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的法术命中等级提高8。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多51点。<br>\
装备：使你的法术爆击等级提高14。\
<p>'+ plagueheart +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
瘟疫之心腕轮</span><br>\
拾取后绑定<br>\
手腕<span class=\"myRight\">布甲</span><br>\
66点护甲<br>\
+23 耐力<br>\
+14 智力<br>\
耐久度 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。\
</span>\
<p>'+ plagueheart +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
瘟疫之心手套</span><br>\
拾取后绑定<br>\
手部<span class=\"myRight\">布甲</span><br>\
95点护甲<br>\
+25 耐力<br>\
+17 智力<br>\
耐久度 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的法术爆击等级提高14。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多26点。</span>\
<p>'+ plagueheart +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
瘟疫之心腰带</span><br>\
拾取后绑定<br>\
腰部<span class=\"myRight\">布甲</span><br>\
85点护甲<br>\
+23 耐力<br>\
+12 智力<br>\
耐久度 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多34点。<br>\
装备：使你的法术爆击等级提高14。\
</span>\
<p>'+ plagueheart +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
瘟疫之心护腿</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">布甲</span><br>\
133点护甲<br>\
+30 耐力<br>\
+25 智力<br>\
耐久度 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的法术爆击等级提高14。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多37点。<br>\
装备：使你的法术穿透提高10。\
</span>\
<p>'+ plagueheart +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
瘟疫之心便鞋</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">布甲</span><br>\
102点护甲<br>\
+20 耐力<br>\
+12 智力<br>\
耐久度 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多32点。<br>\
装备：使你的法术爆击等级提高14。</span>\
<p>'+ plagueheart +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
瘟疫之心指环</span><br>\
拾取后绑定<br>\
唯一<br>\
手指<br>\
+24 耐力<br>\
职业：术士<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多29点。</span>\
<p>'+ plagueheart +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

//Warlock end

//warrior begin

var dreadnaught = '<span class = "myYellow">\
无畏 (0/9)<br>\
</span><span class = "myGray">\
&nbsp;无畏护腕<br>\
&nbsp;无畏胸甲<br>\
&nbsp;无畏手套<br>\
&nbsp;无畏腰带<br>\
&nbsp;无畏头盔<br>\
&nbsp;无畏腿铠<br>\
&nbsp;无畏肩铠<br>\
&nbsp;无畏马靴<br>\
&nbsp;无畏之戒<br>\
</span><span class = "myGreen">\
(2) 套装：使你的复仇技能的伤害提高75点。.<br>\
(4) 套装：使你的嘲讽和挑战怒吼命中目标的几率提高5%。<br>\
(6) 套装：使你的破甲攻击、毁灭打击、英勇打击、复仇和盾牌猛击的命中几率提高5%。<br>\
(8) 套装：当你的生命值低于20%的时候，下5次对你施放的治疗法术的效果提高最多160点，帮助你逃脱死亡的命运。\
</span>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无畏头盔</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">板甲</span><br>\
913点护甲<br>\
+21 力量<br>\
+45 耐力<br>\
耐久度 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的闪避等级提高12。<br>\
装备：防御等级提高21。</span>\
<p>'+ dreadnaught +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无畏肩铠</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">板甲</span><br>\
825点护甲<br>\
+16 力量<br>\
+29 耐力<br>\
耐久度 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的命中等级提高10。<br>\
装备：使你的盾牌格挡值提高21点。<br>\
装备：防御等级提高13。\
</span>\
<p>'+ dreadnaught +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无畏胸甲</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">板甲</span><br>\
1172点护甲<br>\
+21 力量<br>\
+43 耐力<br>\
耐久度 165/165<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：防御等级提高20。<br>\
装备：使你的闪避等级提高12。<br>\
装备：使你的命中等级提高20。\
<p>'+ dreadnaught +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无畏护腕</span><br>\
拾取后绑定<br>\
手腕<span class=\"myRight\">板甲</span><br>\
492点护甲<br>\
+14 力量<br>\
+28 耐力<br>\
耐久度 55/55<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：防御等级提高7。\
</span>\
<p>'+ dreadnaught +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无畏手套</span><br>\
拾取后绑定<br>\
手部<span class=\"myRight\">板甲</span><br>\
702点护甲<br>\
+17 力量<br>\
+27 耐力<br>\
耐久度 55/55<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：防御等级提高13。<br>\
装备：使你的格挡等级提高13。<br>\
装备：使你的盾牌格挡值提高21点。</span>\
<p>'+ dreadnaught +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无畏腰带</span><br>\
拾取后绑定<br>\
腰部<span class=\"myRight\">板甲</span><br>\
632点护甲<br>\
+20 力量<br>\
+26 耐力<br>\
耐久度 55/55<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的盾牌格挡值提高18点。<br>\
装备：使你的格挡等级提高13。<br>\
装备：防御等级提高13。\
</span>\
<p>'+ dreadnaught +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无畏腿铠</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">板甲</span><br>\
983点护甲<br>\
+23 力量<br>\
+37 耐力<br>\
耐久度 120/120<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：防御等级提高19。<br>\
装备：使你的闪避等级提高12。<br>\
装备：使你的盾牌格挡值提高32点。\
</span>\
<p>'+ dreadnaught +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无畏马靴</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">板甲</span><br>\
756点护甲<br>\
+15 力量<br>\
+34 耐力<br>\
耐久度 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：防御等级提高13。<br>\
装备：使你的闪避等级提高12。\
</span>\
<p>'+ dreadnaught +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无畏之戒</span><br>\
拾取后绑定<br>\
唯一<br>\
手指<br>\
+27 耐力<br>\
职业：战士<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的闪避等级提高12。<br>\
装备：防御等级提高15。</span>\
<p>'+ dreadnaught +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

//Warrior end

armorSetsArray[theArmorSetCounter] = armorSetTier3Raid;
armorSetsValues[theArmorSetCounter] = "tier3raid";
theArmorSetCounter++;
